Rendered at 09:32:08 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
h2aichat 2 hours ago [-]
This is a massive undertaking... building a whole language + IDE + engine from scratch is insane.
I am curious: what made you go with a custom language instead of just embedding Lua or something? Was it a learning thing, or do you think Exp brings something Lua (or GML) doesn't?
gauntr 58 minutes ago [-]
Apart from "I have fun working on this", which is always legit, what's the point and who's supposed to use it? What'd be the benefit using with or working on it over e.g. Godot, which is, imo, pretty much the open source way to go if you want more than an IDE and libs/code you'd use to make a game. It's also written in C# and offers GDScript as a more lightweight programming language with C# being ready to be used for when it's necessary.
bob1029 42 minutes ago [-]
The benefit of engaging with a project like this is that you gain a very plausible set of excuses that can be leveraged when you find out that making the game is the actual hard part.
Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today. Tools that "just work" can feel like brutal exposure when you don't have a creative vision to follow.
virgildotcodes 31 minutes ago [-]
I'm sold.
jheriko 24 minutes ago [-]
[dead]
severino 17 minutes ago [-]
> It's also written in C#
No, Godot is written in C++. You can use C# to code games, as well as GDScript or other languages.
Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today. Tools that "just work" can feel like brutal exposure when you don't have a creative vision to follow.
No, Godot is written in C++. You can use C# to code games, as well as GDScript or other languages.